Ruthless Competition: This one stacks well if your leaders have a longer life.Media Conglomerate: Happiness = Influence, and the war cost buff helps with longer wars.Brand Loyalty: Unity is useful, but if our race is already good at generating it with buildings I wouldn’t bother with it.You’ll need to get all you can from your branch offices. Unless you’re playing a small map pick this first instead of franchising.
Free Traders: Once you get your third Civic choose this one.Naval Contractors: You’re going to spend most of the game over your naval capacity, make it less painful.This is probably the best one to pick for us. Franchising: Makes your subsidiaries happy and allows you to build more branch offices without hurting your sprawl.In this case, we are going to focus on military conquest to create new subsidiaries. Know how you will win the game, and pick civics that will make that happen.
Xenophobe: Since Megacorps are much more effective at building tall, the expansion benefits are worthless.You’ll be getting enough energy from trade that you can buy any resources that you’re short on, so you won’t really have enough jobs to keep your slaves busy. Slaves and Megacorps would seem to go together like peaches and cream, but they really don’t. You could pick this instead of Egalitarian, but I wouldn’t. There is also a benefit in building robots. Materialist: This one can pay off in the late game, but it takes time before the extra technology gives you any real advantage.If you would like to pursue that pick this instead of Egalitarian. Spiritualist: This makes the psionic path easier.The majority of your workforce will be specialists so this is a good choice. Both of these are extremely helpful in making a good megacorp.Įgalitarian allows your specialists to do more. Xenophile boosts your trade value, and makes other empires more likely to accept trade agreements from you.
Early game this gives you a massive advantage, and is still helpful throughout the entire game. Militarist allows your fleets to be more effective at attacking. I recommend choosing “Militarist”, “Egalitarian”, and “Xenophile”. One of the most important parts of the game is building your empire correctly.įor simplicity sake, jump ahead to “Government and Ethics” and choose the Megacorp authority right away. The overall goal is to create a tall empire with as many subsidiaries as possible.
I’ll try to call out areas that require specific DLC as I remember them. This guide (obviously) assumes you have the Megacorp DLC.
In this guide I will show you how to do the same. Since then I have won a few more times using a Megacorp. I played Stellaris for at least 200 hours before I won my first game.